using Perfect.Marshal;
using System.Xml;

namespace editor
{
namespace cfg.equip
{
[System.Serializable]
public abstract class HoleSetting :   cfg.EditorReadWriter 
 {

    public string name  = "";
     public string holeIcon  = "";
     public cfg.map.Vector2 holePos  = new cfg.map.Vector2();
     public int costMaster ;
     


}
}
}
